Dota 2 has a new patch 7.36: list of changes

Dota 2 Updates

On the night of May 23, Valve released a new global patch 7.36 for Dota 2. The developers reworked the game balance, released the second act of "CrownFall", as well as introduced two new mechanics. All heroes and quite a few items have been updated. The list of changes can be found below.

CHANGE LIST

GENERAL UPDATES:
  • This update introduces two new mechanics for each hero: Innate abilities and Facets
Innate Abilities
  • Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate
  • The Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilities

There are two types of Innates:

  • Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun rises
  • Some Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normal
Facets
  • Facets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each match
  • Hero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding Alt
  • Facets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game begins

Facets can have a variety of effects, for example:

  • Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in Nethertoxin
  • Wraith King can choose between summoning skeletons, or dealing additional curse damage when attacking
  • Leshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildings
  • Lone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit Bear
Other
  • Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patch
  • Glyph of Fortification no longer refreshes when the first Tier 3 tower is destroyed
  • Glyph of Fortification now refreshes when the first Melee Barracks is destroyed
  • AoE Bonuses now affect all auras and Cleave sources
  • Dominated Creeps no longer allow players to bypass Backdoor Protection
  • Hero Denies now grant experience to the hero who created the deniable debuff.
  • Mana Bars are always visible for enemies
  • Fountain Buff grants Couriers haste movement
  • If Courier has no items, pressing the Deliver Courier button sends the Courier back home
  • Mana Cost Reduction effects no longer work on abilities that drain mana over time
  • Attack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is always 700, and a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)
  • Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
  • Holding Alt displays the vision range of all Watchers in the map
  • Experience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus users
  • Added a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this one
  • Ability tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or Facets
  • Updated spectator view controls for live and replays to match vision unlinking:
  • Using Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visible
  • Using the player perspective on a player whose vision is unlinked will correctly hide units they can no longer see
  • Pinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or not
  • In demo mode -createhero command supports facets by adding facet name or its number at the end of the command
  • New Dota Labs Feature: "Persistent Range Indicators" - If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changes
  • New Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health bars
  • Added the ability to type in a hero name to jump to that hero when viewing patch notes in the client
Ability Draft
  • Innates have the following rules for Ability Draft
  • Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted
  • Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in
  • All other innate abilities are disabled for Ability Draft

Facets have the following rules for Ability Draft:

  • You can choose any hero facet belonging to your assigned hero during strategy time
  • Facets that grant new abilities are disabled
  • Facets that replace abilities will work if you draft the ability that is being replaced
  • If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect
ITEM UPDATES:
ROSHAN'S BANNER
  • Item Reworked. Now grants invulnerability to all allied lane creeps in radius
  • Effect radius decreased from 750 to 600
  • Creeps lose Banner's effect once they leave the radius
  • Banner duration decreased from 5 minutes to 2 minutes
  • Melee Hero attacks now deal 2x damage to Roshan's Banner
  • Cast range decreased from global to 1200
DRAGON LANCE
  • Can no longer be disassembled
ETERNAL SHROUD
  • Recipe cost increased from 800 to 900. Total cost increased from 3600 to 3700
ORCHID MALEVOLENCE
  • Fixed Status Resistance sometimes eliminating Soul Burn's damage
BLOODTHORN
  • Fixed Status Resistance sometimes eliminating Soul Rend's damage
MAELSTROM
  • Chain Lightning Damage decreased from 120 to 110
OCTARINE CORE
  • Health bonus decreased from +625 to +550
  • Mana bonus decreased from +625 to +550
SANGE
  • Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
  • No longer provides +20% Status Resistance
  • Now provides +20% Slow Resistance
YASHA
  • Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
KAYA
  • Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
HEAVEN'S HALBERD
  • Recipe cost decreased from 200 to 100. Total cost unchanged
  • No longer provides +16% Status Resistance
  • Now provides +20% Slow Resistance
MANTA STYLE
  • Total cost increased from 4550 to 4650
METEOR HAMMER
  • Recipe cost decreased from 400 to 300. Total cost unchanged
SANGE AND YASHA
  • Total cost increased from 4000 to 4200
  • Now also provides +25% Slow Resistance
YASHA AND KAYA
  • Total cost increased from 4000 to 4200
  • Now also provides +25% Cast Speed Bonus
KAYA AND SANGE
  • Total cost increased from 4000 to 4200
  • No longer provides +25% Status Resistance
  • Now provides +25% Slow Resistance
  • Now also provides +25% Mana Cost/Mana Loss Reduction
WIND WAKER
  • Cyclone Cooldown increased from 13s to 16s
NEUTRAL ITEM UPDATES:
OGRE SEAL TOTEM
  • Ogre Seal Flop now plays a flail animation while hero is jumping
HERO UPDATES:
ABADDON
  • Base Damage decreased by 6

INNATE ABILITY:

FONT OF AVERNUS

  • New Innate ability. Passive, can't be leveled up
  • Abaddon has a 10% faster respawn time

FACETS:

THE QUICKENING

  • Every time a unit dies within 900 range of Abaddon, all of his cooldowns are reduced by 0.2s. Dying heroes reduce cooldowns by 4s

MEPHITIC SHROUD:

APHOTIC SHIELD

  • Damage Barrier is increased by 50%, but no longer does a burst of damage on expiration. Whenever damage is dealt to the barrier, enemies within 675 range take damage equal to 80% of the absorption amount. Increases duration and cooldown by 2s at all levels

ABILITIES:

CURSE OF AVERNUS

  • No longer silences the target or has an attack counter
  • Now the full effect is applied on the first attack. Each hit resets the duration
  • Bonus Attack Speed decreased from 60/80/100/120 to 15/30/45/60
  • Movement Slow rescaled from 15/30/45/60% to 10/15/20/25%
  • Damage per Second decreased from 20/30/40/50 to 10/20/30/40
  • Duration decreased from 4s to 2s
  • Aghanim's Shard no longer improves slow

TALENTS:

  • Level 10 Talent Curse of Avernus Movement Slow decreased from +15% to +10%
  • Level 15 Talent Curse of Avernus DPS decreased from +80 to +50
  • Level 25 Talent -1 Curse of Avernus Attacks Required replaced with +80 Curse of Avernus Bonus Attack Speed
ALCHEMIST
  • Base Attack Speed increased from 100 to 110

INNATE ABILITY:

GREEVIL'S GREED

  • Remains as an Innate ability. Passive, can't be leveled up

FACETS:

SEED MONEY

  • Alchemist starts with 250 bonus gold

MIXOLOGIST:

CHEMICAL RAGE

  • Now decreases Berserk Potion cooldown by 50% and Unstable Concoction by 30% for the duration of Chemical Rage

ABILITIES:

CORROSIVE WEAPONRY

  • No longer reduces Status Resistance by 3/4/5/6% per stack
  • Now reduces Base Attack Damage by 3/4/5/6% per stack
  • Stats are no longer multiplied during Chemical Rage

CHEMICAL RAGE

  • Bonus Health Regen increased from 50/80/110 to 60/90/120
ANCIENT APPARITION

INNATE ABILITY:

DEATH RIME

  • New Innate ability. Passive, can't be leveled up
  • Ancient Apparition's abilities now apply frost stacks that deal 10 damage per second and 1.5% movement slow for each stack on the enemy

FACETS:

BONE CHILL:

DEATH RIME

  • Each stack also reduces target's Strength by 0.5/0.75/1/1.25. Improves with Ice Blast level

EXPOSURE:

COLD FEET

  • Deals Death Rime damage to all enemies within 400 radius from target

ABILITIES:

COLD FEET

  • No longer deals damage on its own. Now applies 2/4/6/8 Death Rime stacks. Stacks are dispelled when leaving the break area
  • Break distance increased from 715 to 725/750/775/800
  • Stun Duration increased from 1.6/2.0/2.4/2.8s to 1.9/2.2/2.5/2.8s

ICE VORTEX

  • No longer deals damage or slows movement speed on its own. Now applies 1/2/3/4 Death Rime stacks to targets in its area of effect. Stacks are dispelled when leaving the AoE

CHILLING TOUCH

  • Applies 2 Death Rime stack that lasts for 4 seconds
  • Bonus Damage decreased from 40/80/120/160 to 30/60/90/120
  • Mana Cost increased from 30/40/50/60 to 45/50/55/60

ICE BLAST

  • No longer deals damage over time on its own. Now applies 2 Death Rime stack for the duration of the debuff

TALENTS:

  • Level 10 Talent +40 Cold Feet Damage Per Second replaced with +2 Cold Feet Death Rime Stacks
  • Level 25 Talent 450 AoE Cold Feet replaced with +50% Death Rime Slow/Damage

You can find the full list of hero changes on the official Dota 2 website or in the game's client.

Leave a comment





















Log in to your account to have
an opportunity to leave a comment