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Patch 7.38 released in Dota 2

19.02.2025
1 112
68 min.

On February 19, Valve released patch 7.38. The update was named “Wandering Waters”. The developers significantly changed the water areas on the map, introduced a new resource, reduced the number of Tormentors, moved Roshan’s two pits, added Ringmaster in Captain's Mode, and made many other changes.

Changing Waters

Run with the currents to get to your safe lane faster, forge your own destiny with craftable Neutral Items and dive into a deluge of new changes and improvements.

Dota's map-dividing waterway has always been little more than a watery line in the sand, separating the warring factions of Radiant and Dire. But the river has finally broken its banks, flooding up to the high grounds and reshaping the field (and flow) of battle.

All these new waterways in the jungles aren't just an upgrade to the scenery. Running with the current will give you a speed boost towards your safe lane, without slowing you down if you're running against the flow.

7.38 Dota 2 Map

New Neutral Creeps

The creep camps are also getting refreshed in Wandering Waters, in the form of a new amphibious creep type that evolves from Pollywog to Boglet to Croaker throughout the match.

Mind the Shrines

Wisdom Runes have been relocated and replaced with Shrines of Wisdom. You can still snag experience for yourself and an ally, but now instead of plucking a rune off the ground, you'll need to stand in the shrine to earn the XP. The wrinkle? The shrine won't activate if there's an enemy hero in there with you. You'll have to earn a little privacy to bag the boon.

Blood in the Water

As with Wisdom Shrines, you'll now need to stand inside a Lotus Pool to collect its Lotus. Enemies in the area will stop the pool from activating, so make sure you're swimming alone.

Roshan's Relocation

Roshan’s two pits have been relocated to the river, with new lairs near the two Power Runes. Roshan will spawn into the southern pit at the start of the match, but when daylight decides it’s time to make a move, he’ll walk the total distance between the two pits, tossing around any units he meets along the way.

Transient Tormentor

Tormentors no longer spawn near each team's base. Instead, a single Tormentor will spawn at one of two locations in the corners of the map, depending on the time of day—which also means it'll always appear on the opposite side as Roshan. Amongst a bunch of other adjustments, the Tormentor's also got a new ability that will leave behind a helpful healing AoE after it dies.

New Resource

Madstone, a new resource that lets you craft Neutral Items unique to your playstyle and the circumstances of the match.

The first step to getting custom Neutral Items is fully clearing a Neutral Creep camp. This will now earn you Madstone—two for yourself and one for a random ally.

Step two: Save up Madstone to craft personalized Neutral Items. Each neutral is now made up of two parts—an Artifact that gives your item new abilities, and an Enchantment that gives it passive stat/attribute bonuses.

There are five tiers of Artifacts and Enchantments available at specific windows throughout a match. Check out your team's crafting progress and help clear out camps to spread the wealth.

Browse every combination of Artifact and Enchantment in the updated Neutrals tab while in-game. Spectators can easily see every hero's crafting history.

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Quality of Life

New Roshan Timer

Hover over the Roshan timer next to the minimap for an extra hint on whether everyone's favorite Neutral Creep boss is still pushing up scryweed in the Underhollow or might have already returned topside.

Mark For Sell

Set an item to immediately be sold when you're (alive) in your base or at the Secret Shop. Better yet, your courier's already up to speed on the changes and will take any marked items back to the fountain when it delivers a payload.

Added Item Targeting Effects

We've added a host of item visual effects—from Glimmer Cape to Lotus Orb and much more—to help better communicate which hero is the source of the item's effects.

All Attributes Display

See at a glance which talent tree attributes you've skilled up so far.

HUD Timers

You used to have to search all over the map to see all the various Dota Plus game timers. Thankfully, you can now just hold ALT to see the status of those timers at the top of your screen—you know, just in case you need to ping the time to your allies to remind them to do something important before your enemy does.

Backpack Grace Period

A crucial item delivery in the midst of a teamfight should be a moment of game-turning triumph, not a moment of watching your team die one second before your backpack cooldown resets. To that aspirational end, you can now drag newly acquired items out of your backpack without the six-second cooldown period and put them to use immediately.

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General Updates

Major Mechanics

  • Universal Heroes' damage per attribute decreased from 0.7 to 0.45. As a result, many heroes have had their Base Damages and attribute gains changed
  • Skill points can now be spent on All Attributes starting at level 2 instead of level 6
  • Reflected spells now benefit from all bonuses the original cast had, including the following: Caster's facet upgrades, Bonuses from talents, Aghanim's Shard and Aghanim's Scepter upgrades
  • Upgrades used to depend on Aghanim's items the reflecting unit had Slow Resistance now also increases minimum movement speed by the slow resist percentage. For example, 20% Slow Resistance increases your minimum movement speed from 100 to 120
  • Glyph of Fortification: Creep duration decreased from 4s to 3s
  • Units no longer gain bonus movement speed during the night
  • Items that have entered a Hero's backpack for the very first time now have a 3 second grace period where they can be swapped into the main inventory without any cooldown. This can only happen once per item per Hero
  • The top and bottom outer rim areas are now flooded by streams of traversable water
    These streams have a current, starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location)
  • Going downstream increases current and max movement speed, while going upstream inflicts no penalty
  • Streams are separated by two zones: ones with a 'strong current' which provides up to 150 bonus movement speed and ones with a 'moderate current' which provides up to 100 bonus speed. The current is 'strong' from stream beginnings near each base up to the waterfalls near T2 towers. All other stream sections are considered to have a 'moderate current'
  • Bonus value depends on the faced direction, ranging from 100% while going downstream to 0% at 90 degrees
  • Watchers, camps and pathways in the areas have been slightly adjusted to give way for the stream
  • Radiant and Dire main jungles now also have a stream with moderate current, starting near the easy camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers

Map Objectives

Roshan

  • Roshan is back in the river, with one pit located near each sidelane:
  • Top lair is slightly closer to Dire's jungle entrance, and bottom one is closer to Radiant's
  • Only the active Roshan pit will show as a minimap icon
  • Roshan initially spawns in the Bottom Pit Starting at 15:00, Roshan will follow the day/night cycle, walking across the river towards his designated pit: Top at night and Bottom at day
  • Roshan no longer has bonus movement speed while moving between pits
  • Roshan now has basic 25% Slow Resistance and an additional 25% Slow Resistance when running between pits
  • When running into a hero while moving between pits, Roshan will stop and grab them before violently throwing them away. Upon landing, heroes are stunned for 1s and take 200 pure damage + 0.5% of target's current health per minute of game time. Each time Roshan throws a hero, he gains 70 bonus movement speed and increases throw damage by additional 100 until he reaches his destination pit. After 5 throws Roshan ignores heroes on his way
  • Throw distance: 1500. Max bonus movespeed: 300. Can be blocked by spell-blocking abilities and items, like Linken's Sphere, but can't be reflected. Heroes will be thrown away from Roshan based on their relative position to him
  • Added a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location:
    If Roshan is dead, the status will also include a timer until his possible respawn
    Since Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawn
    If a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is alive
  • Templar Assassin's Third Eye Innate will cause the icon to display exactly when and where Roshan will respawn
  • Roar of Retribution: Now also applies a 2s Disarm on all affected units. Radius decreased from 900 to 600. Cast point increased from 0.1s to 0.5s. Cooldown increased from 20s to 60s
  • Roshan's knockback now has a 2s cooldown before it can be applied to the same unit again
  • Added a unique attack animation for Bash, as well as new animation and particles for Roar of Retribution

Tormentor

  • Tormentor spawns repositioned to the corners of the map
  • There is only a single Tormentor active at a time
  • Tormentor now spawns for the first time at 15:00
  • Tormentor now grants 250 gold to each team member on death
  • Tormentor is also dependent on the day and night cycle, so it's at Radiant side at night and at Dire's side at day. As a result, it will always appear at the Radiant side first. Due to this Roshan and Tormentor are always on opposite sides
  • Tormentor's abilities now scale with game time instead of the number of deaths
  • Unyielding Shield: Damage absorb rescaled from 2500 + (200 per death) to 1900 + (20 per minute of game time)
  • Unyielding Shield: Barrier regeneration rescaled from 100 + (100 per death) to 30 + (5 per minute of game time)
  • Reflect: Damage percentage rescaled from 90 + (20 per death) to 50 + (2 per minute of game time)
  • The Shining: Damage per second increased from 30 to 60
  • The Shining: Radius decreased from 1200 to 1000
  • Alleviation: New ability. After dying, the Tormentor leaves behind a 900 radius aura that increases health regeneration of all units in the area by 2% of their Max Health. Lasts 15s

Lotus Pools

  • Changed the way Healing Lotuses are collected from Lotus Pools: Lotus Pools now have three entrances and an empty region in the center. Heroes will automatically gather lotuses when within 350 units of the center of a pool as long as they have available space in their inventory. The first Lotus takes 1.5s to collect, and each subsequent lotus in a row takes 30% less time. The timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area, and resuming when enemies leave. If multiple allied heroes are all within range, the Lotus will be granted to a random hero
  • Lotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available
  • Lotus Pools will now spawn Greater Lotuses after Tier 5 Neutral Items are available

Shrines of Wisdom

  • Wisdom Runes removed and replaced with new buildings: Shrines of Wisdom
  • Shrines of Wisdom are located in the offlane side jungles between the Tier 1 and 2 towers where the Ancient camps used to be
  • The Shrines will activate every 7 minutes, glowing and filling with experience
  • To gather the experience from an activated Shrine, a hero must stand within 300 units for 3s
  • Like Lotus Pools, the Shrine will not count down time if an enemy hero contests by standing within the effect radius, and will resume only if the enemy hero leaves the area or is killed
  • Experience will be granted to a random hero within 300 units of the Shrine and also to their teammate with the lowest experience

Bounty Runes

  • Spawn interval increased from 3 minutes to 4 minutes
  • Gold provided after the initial set rescaled from 36 + (9 per 5 minutes) to 40 + (6 per 4 minutes)

Other Changes

  • The region specific map buffs (Mighty Mines, etc.) have been removed
  • Corner outposts have been removed
  • The Twin Gates have been repositioned to the corners of the map on a new high ground area near Tormentors
  • Touched up the map in general. Slightly adjusted neutral camps, trees, and cliffs
  • Lifesteal: 

    • Individual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.).

    • Lifesteal mechanics are now consistent across every ability:

    • Lifesteal applies to physical damage from attacks and is reduced by 40% when damaging non-heroes

    • Spell Lifesteal now applies to physical damage from spells and magical damage from spells or attacks and is reduced by 80% when damaging non-heroes

    • Neither Lifesteal nor Spell Lifesteal applies to pure damage

    • Holding Alt while looking at items that provide Lifesteal or Spell Lifesteal will show the lifesteal percentages for attacking and casting spells, and targeting creeps vs heroes

    • The following sources and targets do not provide any lifesteal: Attacks that do not proc Attack Modifiers, Attack damage against wards, buildings, or couriers, Spell damage against illusions, wards, buildings, or couriers, Reflected damage, Spells that remove Health instead of dealing direct damage, Any damage dealt to self or allies

    • A small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp:

    • Lifestealer's Open Wounds heals attackers for a percentage of the damage done

    • Lifestealer's Feast heals for a percentage of the target's max health

    • Meepo's Ransack heals all Meepos a flat amount for each strike

Neutral Creep Updates

Wandering Waters Flooded Camps 7.38 Dota 2

Flooded Camps

  • Neutral Creep Camps that reside within a stream are considered Flooded Camps
  • Flooded Camps are populated with new amphibian neutral creeps
  • These camps are: Easy camp on the rim between tier 1 and tier 2 towers, Medium camp on the rim near tier 2 tower, Medium camp in the main jungle that was on the stream's way and used to be a Hard camp
  • As the tides of the battle rise, creeps in these special camps evolve
  • Every 5 minutes one of the creeps in that camp will be forever upgraded to a next tier
  • Each camp consists of 3 units. As a result, at 15:00 Easy camp completely turns into a Medium camp, and both Medium camps will become Hard ones. At 30:00 Medium camp will become a Hard one, and both Hard camps will evolve to Ancient ones
  • Each creep can only be upgraded twice, meaning an Easy camp will never reach an Ancient status (sorry, Pollywogs)
  • Units are not upgraded if the camp is blocked. Amount of upgraded units can't be increased, so if there is only 1 Ancient creep, attempting to stack that camp will not create another Ancient creep
  • These camps consist of the following creeps: Easy camp is three Pollywogs, Medium camp is two Boglets and a Marshmage Apprentice, Hard camp is two Croakers and a Marshmage, Ancient camp is two Ancient Croakers and an Ancient Marshmage

Pollywog

Pollywog Dota 2

  • New Level 2 Melee Creep
  • 400 Health and 200 Mana
  • 270 Movement Speed
  • 19-21 Damage
  • 1 Armor and 0% Magic Resistance
  • 17-19 Gold and 30 XP Bounty
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Boglet

Boglet Dota 2

  • New Level 4 Melee Creep
  • 700 Health and 300 Mana
  • 22-24 Damage
  • 290 Movement Speed
  • 2 Armor and 0% Magic Resistance
  • 25-29 Gold and 42 XP Bounty
  • Arm of the Deep: Active. Sends out tentacles in the target direction, stunning enemies for 0.8s and dealing 80/100/120/140 damage. Range: 275. Mana Cost: 40. Cooldown: 16s
  • Arm of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 550 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Boglets within 1200 range are put on 5s cooldown
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Marshmage Apprentice

 Marshmage Apprentice Dota 2

  • New Level 4 Ranged Creep
  • 700 Health and 300 Mana
  • 24-27 Damage
  • 290 Movement Speed and 250 Attack Range
  • 2 Armor and 0% Magic Resistance
  • 25-29 Gold and 42 XP Bounty
  • Water Bubble (Small): Creates a barrier bubble that protects the target from 100/120/140/160 magical damage for 10s. Cast Range: 550, Mana Cost: 90, Cooldown: 16s
  • Water Bubble (Small): Neutrals will cast this ability on a random ally that is below 50% health
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Croaker

Croaker Dota 2

  • New Level 4 Melee Creep
  • 900 Health and 350 Mana
  • 41-46 Damage
  • 300 Movement Speed
  • 3 Armor and 0% Magic Resistance
  • 37-41 Gold and 55 XP Bounty
  • Tendrils of the Deep: Active. Sends out tentacles in a cone shape the target direction, stunning enemies for 1.2s and dealing 120/140/160/180 damage. Range: 300. Mana Cost: 50. Cooldown: 18s
  • Tendrils of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 600 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Croakers within 1200 range are put on 5s cooldown
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Marshmage

Marshmage Dota 2

  • New Level 4 Ranged Creep
  • 900 Health and 350 Mana
  • 40-45 Damage
  • 300 Movement Speed and 250 Attack Range
  • 3 Armor and 0% Magic Resistance
  • 37-41 Gold and 55 XP Bounty
  • Water Bubble (Medium): Creates a barrier bubble that protects the target from 150/180/210/240 magical damage for 10s. After the bubble bursts, heals the target for 50% of that amount. Cast Range: 550, Mana Cost: 100, Cooldown: 16s
  • Water Bubble (Medium): Neutrals will cast this ability on a random ally that is below 50% health
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Ancient Croaker

Ancient Croaker Dota 2

  • New Level 5 Ancient Melee Creep
  • 1250 Health and 450 Mana
  • 60-64 Damage
  • 300 Movement Speed
  • 5 Armor and 30% Magic Resistance
  • 53-56 Gold and 104 XP Bounty
  • Congregations of the Deep: Active. Sends out tentacles in 6 directions around itself, stunning enemies for 1.4s and dealing 250/275/300/325 damage. Range: 300. Mana Cost: 70. Cooldown: 20s
  • Congregation of the Deep: Neutrals will cast this ability if there are three or more enemies within 600 (2x the ability's range) radius and at least one unit is within cast range. After that all copies of this ability on other neutral Ancient Croakers within 1200 range are put on 5s cooldown
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Ancient Marshmage

Ancient Marshmage Dota 2

  • New Level 5 Ancient Ranged Creep
  • 1250 Health and 450 Mana
  • 58-62 Damage
  • 300 Movement Speed and 500 Attack Range
  • 5 Armor and 30% Magic Resistance
  • 53-56 Gold and 104 XP Bounty
  • Water Bubble (Large): Creates a barrier bubble that protects the target from 210/240/270/300 magic damage for 10s. After the bubble bursts, heals the target and all allies in a 675 radius for 50% of that amount. Cast Range: 550, Mana Cost: 110, Cooldown: 16s
  • Water Bubble (Large): Neutrals will cast this ability on a random ally that is below 50% health
  • Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Ancient Prowlers

  • Prowlers have returned as an Ancient Neutral Camp
  • Each camp consists of 2 Prowler Acolytes and 1 Prowler Shaman
  • Average bounty: 158 gold and 314 XP

Ancient Prowler Acolyte

Ancient Prowler Acolyte Dota 2

  • Returning Ancient Melee Creep
  • Health increased from 600 to 750
  • XP Bounty increased from 50 to 95
  • Gold Bounty decreased from 52-58 to 37-43
  • Base Attack Time increased from 1.5s to 2s
  • Base Attack Speed increased from 100 to 135
  • Attack Point decreased from 0.83s to 0.3s
  • Turn Rate improved from 0.5 to 0.9
  • Prowler Aura: No longer stacks with itself
  • Prowler Aura: Lifesteal rescaled from 10% to 9/10/11/12%
  • Prowler Aura: Health Regen rescaled from 10 to 9/10/11/12

Ancient Prowler Shaman

Ancient Prowler Shaman Dota 2

  • Returning Ancient Melee Creep
  • Level increased from 5 to 6
  • Health increased from 1200 to 1400
  • XP Bounty increased from 95 to 124
  • Gold Bounty increased from 58-69 to 76-80
  • Base Attack Time increased from 1.5s to 2s
  • Base Attack Speed increased from 100 to 135
  • Attack Point decreased from 0.83s to 0.3s
  • Turn Rate improved from 0.5 to 0.9
  • Desecrate: Number of enemy units in range required to trigger a cast increased from 1 to 3
  • Petrify: Neutrals will autocast this ability only if the Ancient Prowler Shaman has less than 90% health at the start of the attack
  • Petrify: DPS increased from 75 to 100
  • Petrify: Duration decreased from 2s to 1.2/1.3/1.4/1.5s
  • Petrify: Damage Tick Interval decreased from 0.5s to 0.1s

Other Creep changes

Kobold

Kobold Dota 2

  • Prospecting Aura: No longer unbreakable

Ancient Thunderhide

Ancient Thunderhide Dota 2

  • Slam: Number of enemy units in range required to trigger a cast decreased from 4 to 3

Item Updates

Block of Cheese

Block of Cheese Dota 2

  • Scrumptious now restores 3000 health and 2000 mana when consumed
  • Scrumptious' Savory Shield now has a 5 minute duration
  • Scrumptious can no longer be cast on an ally to give them the buff. However, item is still fully shareable

Bottle

Bottle Dota 2

  • No longer refills when carrier has a lingering fountain regeneration buff (carrier must physically be in the fountain)

Orb of Blight

Orb of Blight Dota 2

  • Blight Stone renamed to Orb of Blight
  • Lesser Corruption duration decreased from 8s to 3s

Orb of Frost

Orb of Frost Dota 2

  • New basic Equipment item. Costs 250 gold
  • Provides no bonuses
  • Passive: Frost. On attack, slows the enemy by 13% if the target is ranged and by 5% if the target is melee. Reduces target's incoming healing by 13%. Duration: 3s

Orb of Venom

Orb of Venom Dota 2

  • Cost increased from 250 to 350
  • Poison Attack now has a 9s cooldown
  • Poison Attack no longer slows movement speed
  • Poison Attack damage per second increased from 2 to 10
  • Poison Attack duration increased from 2s to 3s

Sentry Ward

Sentry Ward Dota 2

  • Restock Time decreased from 80s to 70s
  • True Sight radius increased from 1000 to 1050

Smoke of Deceit

Smoke of Deceit Dota 2

  • Added a visual indicator over the caster of the smoke.

Wind Lace

Wind Lace Dota 2

  • Cost decreased from 250 to 225
  • Movement Speed bonus decreased from +20 to +15

Abyssal Blade

Abyssal Blade Dota 2

  • Recipe changed
  • Now requires Skull Basher (2875), Sange (2100) and a 1275 gold recipe. Total cost unchanged at 6250
  • Now provides: +35 Damage, +26 Strength, +25% Slow Resistance, +25% Health and Lifesteal Amp
  • No longer provides +250 Health and +10 Health Regen
  • Removed Damage Block ability

Arcane Boots

Arcane Boots Dota 2

  • Replenish Mana renamed to Replenish

Battle Fury

Battle Fury Dota 2

  • Recipe changed
  • Now requires the second Broadsword (1000) instead of Claymore (1350)
  • Recipe cost increased from 450 to 600. Total cost decreased from 4100 to 3900
  • Bonus Damage decreased from +65 to +50
  • Cleave damage to heroes decreased from 70% to 60%

Bloodstone

Bloodstone Dota 2

  • No longer provides +75 AoE radius increase
  • Bloodpact now applies a basic dispel on cast

Bloodthorn

Bloodthorn Dota 2

  • Soul Rend True Strike on the silenced target is now limited only to item owner and their controlled units
  • Soul Rend silence visual above affected targets is now tinted red to better distinguish Bloodthorn's silence from other sources of silence

Boots of Bearing

Boots of Bearing Dota 2

  • Total cost decreased from 4275 to 4225 (due to Wind Lace cost decrease)

Drum of Endurance

Drum of Endurance Dota 2

  • Total cost decreased from 1650 to 1625 (due to Wind Lace cost decrease)
  • Endurance no longer uses charges
  • Endurance cooldown increased from 30s to 45s
  • Endurance bonus attack Speed decreased from 45 to 35
  • Swiftness Aura movement speed bonus decreased from 20 to 15

Ethereal Blade

Ethereal Blade Dota 2

  • Ether Blast primary attribute multiplier for Universal heroes decreased from 60% to 45%

Eul's Scepter of Divinity

Eul's Scepter of Divinity Dota 2

  • Total cost decreased from 2625 to 2600 (due to Wind Lace cost decrease)

Eye of Skadi

Eye of Skadi Dota 2

  • Recipe changed
  • Now also requires Orb of Frost (250)
  • Recipe cost decreased from 1300 to 1050. Total cost unchanged at 5300

Hand of Midas

Hand of Midas Dota 2

  • Transmute now grants a Madstone Bundle when used on a neutral creep

Heaven's Halberd

Heaven's Halberd Dota 2

  • Item Reworked
  • Requires Vanguard (1700), Crown (450), Ring of Regen (175) and a 275 gold recipe. Total cost: 2600
  • Provides +275 Health, +6 Health Regen and +5 All Attributes
  • Passive: Damage Block. Grants a 60% chance to block 60 damage from attacks on melee heroes, and 30 on ranged
  • Active: Disarm. Now can be dispelled. Mana Cost decreased from 75 to 25. Duration on Ranged heroes decreased from 5s to 4s

Gleipnir

Gleipnir Dota 2

  • Item Reworked
  • Recipe changed. Now requires Point Booster (1200) instead of Maelstrom (2950)
  • Recipe cost increased from 550 to 1100. Total cost decreased from 5750 to 4550
  • Now also provides +75 AoE Bonus and +200 Mana
  • Health bonus increased from +275 to +450
  • Intelligence bonus decreased from +24 to +15
  • Eternal Chains no longer deals damage
  • Eternal Chains radius decreased from 350 to 275 (effective spell radius unchanged due to item's built-in AoE Bonus)
  • Eternal Chains mana cost decreased from 200 to 100
  • Removed Chain Lightning ability

Mage Slayer

Mage Slayer Dota 2

  • Recipe changed. Now requires Gloves of Haste (450), Cloak (800), Orb of Venom (350) and Cornucopia (1200). Total cost decreased from 2825 to 2800
  • No longer provides +10 Intelligence
  • Now provides +5 Health Regen and +8 Damage
  • Attack Speed bonus decreased from +45 to +30

Mask of Madness

Mask of Madness Dota 2

  • Berserk bonus Movement Speed decreased from 30 to 25

Orb of Corrosion

Orb of Corrosion Dota 2

  • Item Reworked
  • Requires Orb of Frost (250), Orb of Blight (300) and Band of Elvenskin (450). Total cost: 1000
  • Provides +8 Agility
  • Passive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target's incoming healing by 20% and their armor by 3. Duration: 3s
  • Armor reduction does not stack with its components, Desolator, or Stygian Desolator

Phylactery

Phylactery Dota 2

  • Empower Spell cooldown increased from 6s to 12s
  • Empower Spell movement slow decreased from 50% to 30%
  • Empower Spell slow duration increased from 1.5s to 3s

Khanda

Khanda Dota 2

  • Item Reworked
  • Recipe changed. Now requires Tiara of Selemene (1800) instead of Crystalys (2000)
  • Recipe cost increased from 500 to 1500. Total cost increased from 5100 to 5900
  • Now provides +8 Mana Regen instead of +50 Damage
  • Removed Critical Strike ability
  • Empower Spell no longer deals attack damage
  • Empower Spell bonus damage increased from 150 to 250
  • Empower Spell now applies Break to the target, disabling their passive abilities for the duration
  • Empower Spell movement Slow decreased from 50% to 30%
  • Empower Spell debuff Duration increased from 1.5s to 3s

Revenant's Brooch

Revenant's Brooch Dota 2

  • Item Reworked
  • Requires Crystalys (2000), Voodoo Mask (700) and a 600 gold recipe. Total cost: 3300
  • Provides +35 Damage and +16% Spell Lifesteal
  • Removed Phantom Province ability
  • Passive: Phantom Critical. Grants each attack a 30% chance to deal bonus magical damage equal to 80% of the attack's damage
  • This is considered a Critical Strike for other sources of Critical Strikes. This ability has no effect on buildings

Sange and Yasha

Sange and Yasha Dota 2

  • Status Resistance bonus decreased from +25% to +20%

Shadow Blade

Shadow Blade Dota 2

  • Recipe Changed. Now requires Claymore (1350) instead of Broadsword (1000). Total cost increased from 3000 to 3350
  • Bonus Damage increased from +20 to +25

Silver Edge

Silver Edge Dota 2

  • Total cost increased from 5450 to 5800 due to Shadow Blade Changes
  • Bonus Damage increased from +60 to +70

Solar Crest

Solar Crest Dota 2

  • Total cost decreased from 2600 to 2575 (due to Wind Lace cost decrease)

Tranquil Boots

Tranquil Boots Dota 2

  • Total cost decreased from 925 to 900 (due to Wind Lace cost decrease)

Wind Waker

Wind Waker Dota 2

  • Total cost decreased from 6825 to 6800 (due to Wind Lace cost decrease)

Witch Blade

Witch Blade Dota 2

  • Recipe changed
  • Now requires Orb of Venom (350)
  • Recipe cost decreased from 600 to 250. Total cost unchanged at 2775

Neutral Item Updates

Neutral Crafting

  • Neutral creeps no longer drop Neutral Tokens
  • Neutral Stash has been removed
  • Neutral Items can no longer be dropped or moved to the hero’s backpack
  • When available, fully clearing a Neutral Creep Camp provides the player with Madstone
  • Collecting enough Madstone allows the player to craft a Neutral Item by selecting one Artifact and one Enchantment

Obtaining Madstone

  • Fully clearing a Neutral Creep Camp provides Madstone for the killing player’s team
  • The player who collects the Madstone receives 2 and 1 is given to a random teammate
  • Dropped Madstone is automatically collected if there are no enemy heroes within an 800 unit radius of the last creep to die and there is an allied hero within 1200 units of the dead creep. Otherwise, it is left on the ground where the creep died and can be collected by either team
  • If the player who collects the Madstone is already at their limit (more info below), all of their Madstone is also evenly split between teammates

Item Tiers

  • Neutral Items are now composed of two parts: Artifacts & Enchantments
  • Artifacts are the ability of the item and can be passive and/or active
  • Enchantments provide passive stats and attributes to items
  • Similar to the previous Neutral Item System, items are arranged by Tiers
  • Each Tier is only available past a specific point in time
  • Each Artifact belongs to a single tier
  • Enchantments have multiple levels and can be found in multiple tiers

Crafting

  • When crafting, players are given a choice of 4 Artifacts and 4 Enchantments and choose one of each
  • Artifacts will provide 3 options from the current tier and the last option will be to keep the current Artifact
  • Enchantments will provide 4 options from the current tier with no option to keep the current Enchantment
  • Crafting a Neutral Item replaces the existing Neutral Item, if there is one
  • Players must craft a Tier 1 Neutral Item before they can craft a Tier 2 Neutral Item
  • Crafting a Tier 1 Neutral Item takes 5 Madstone
  • Crafting Tier 2, 3, 4, or 5 Neutral Items takes 10 Madstone
  • Tier 5 Neutral Items can be recrafted for an escalating 10 Madstone cost

Madstone Limits

  • Players are limited in the amount of Madstone they can obtain at any given point in time
  • At specific intervals, the limit will increase enough to allow players to craft the next Tier of Neutral Items
  • At the start of the game, the Madstone Cap is 0
  • At 5:00, the Madstone Cap is increased to 5
  • At 15:00, the Madstone Cap is increased to 15
  • At 25:00, the Madstone Cap is increased to 25
  • At 35:00, the Madstone Cap is increased to 35
  • At 60:00, the Madstone Cap is increased to 45
  • At 70:00, the Madstone Cap is removed and players can collect infinite Madstone

Turbo

  • Madstone Availability times are halved in Turbo
  • Collecting Madstone results in 3 Madstone for the player and 2 for their team

List of Neutral Artifacts

Tier-1

Tier 1 Neutral Item Token Dota 2

Mana Draught (New)

Mana Draught Dota 2

Active: Bottoms Up. Restores 60 Mana + 2% of the caster's max mana over 6 seconds.

  • Taking damage from an enemy hero or Roshan ends the effect early.
  • Can be shared similarly to Bottle, with the effect still dependent on caster's mana.
  • Cast Range: 650.
  • No Mana Cost.
  • Cooldown: 40s

Passive: Fill Up. Cooldown speed is increased by 30% while in water

Occult Bracelet

Occult Bracelet Dota 2

Passive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.4 mana regen, up to 5 stacks.

  • Stacks last up to 5 seconds

Orb of Destruction

Orb of Destruction Dota 2

Passive: Impeding Corruption. Attacks reduce the target's armor by 2 and slow their movement by 10% if the wearer is melee, or 5% if they are ranged.

  • Lasts 5 seconds

Pig Pole

Pig Pole Dota 2

Active: Pig, Out! Turn your hero into a critter for 4 seconds and give them +15% Movement Speed.

  • No Mana Cost.
  • Cooldown: 25s

Pollywog Charm (New)

Pollywog Charm Dota 2

Active: Ribbit. Increases an ally's health regeneration by 8 for 10 seconds.

  • While in water, the blessed unit also moves 10% faster.
  • Cast Range: 1000.
  • Mana Cost: 40.
  • Cooldown: 45s

Ripper's Lash (New)

Ripper's Lash Dota 2

Active: Flay. Embed thorns into all enemies in a 200 unit AoE. For the next 10 seconds, when they are attacked they take additional physical damage. Hero Attacks do +12 Damage, Non-Hero Attacks do +4.

  • Cast Range: 700.
  • No Mana Cost.
  • Cooldown: 30s

Spark of Courage

Spark of Courage Dota 2

Passive: Courage. Provides +10 damage when the hero is above 50% health, and +5 armor when they are below that threshold

Trusty Shovel

Trusty Shovel Dota 2

Active: Dig. Channel for 1 second to dig up a Bounty Rune, Healing Salve, an Enchanted Mango, or a Kobold.

  • Digging in a river always digs up a Water Rune.
  • Cast Range: 250.
  • No Mana Cost.
  • Cooldown: 60s

Tier-2

Tier 2 Neutral Item Token Dota 2

Brigand's Blade

Brigand's Blade Dota 2

Passive: Dark Mercy. Wielder's attacks deal 3 more damage to enemies for each 5% HP they are missing

Essence Ring

Essence Ring Dota 2

Active: Life Essence. Increases current and maximum health by 240 for 15 seconds.

  • Mana Cost: 150.
  • Cooldown: 25s

Gossamer Cape

Gossamer Cape Dota 2

Passive: Sixth Sense. Wielder automatically dodges an attack from an enemy hero every 6 seconds

Iron Talon

Iron Talon Dota 2

Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP or instantly destroys the targeted tree.

  • Cast Range: 350.
  • No Mana Cost.
  • 20s Cooldown when used on creeps, 4s Cooldown when used on trees

Searing Signet (New)

Searing Signet Dota 2

Passive: Burn Through. Instances of 40 magical damage or more set enemies on fire for 5 seconds, causing them to take 15 magical damage per second. This effect doesn't stack. Doesn't affect buildings.

  • Tick rate: 0.25s.
  • Total damage: 75.
  • No Cooldown

Tumbler's Toy

Tumbler’s Toy Dota 2

Active: Vault. Propels your hero forward 300 units. Can't be used within 3 seconds if its owner receives damage from a player source.

  • No Mana Cost.
  • Cooldown: 15s

Tier-3

Tier 3 Neutral Item Token Dota 2

Gale Guard (New)

Gale Guard Dota 2

Active: Cyclonic Shield. Envelops caster in 400 All Damage Barrier that blocks 75% of incoming damage and lasts for up to 10s. While active, the barrier also provides 50% Slow Resistance.

  • No Mana Cost.
  • Cooldown: 30s

Gunpowder Gauntlet (New)

Gunpowder Gauntlet  Dota 2

Passive: Beat the Crowd. Your next attack splashes to all enemies in a 250 unit radius for 50% of the attack's damage.

  • Original target isn't affected by the splash, but takes an additional 120 magic damage instead.
  • Cooldown: 6s

Nemesis Curse

Nemesis Curse Dota 2

Passive: Glass Cannon. The owner takes 8% more damage from all sources
Passive: Glassify.

  • When attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds.
  • Only one target can be affected by Glassify at the same time

Ninja Gear

Ninja Gear Dota 2

Active: Solitary Disguise. Cast Smoke of Deceit on yourself only that lasts for up to 15 seconds.

  • No Mana Cost.
  • Cooldown: 60s

Serrated Shiv (New)

Serrated Shiv Dota 2

Passive: Gut 'Em. Attacks have a 20% Chance to have True Strike and deal 10% of the target's current health as bonus physical damage.

  • Procs against Roshan always deal fixed 200 bonus damage.
  • Illusions may create the proc effect, but deal no additional damage.
  • Cooldown: 1s

Whisper of the Dread

Whisper of the Dread Dota 2

Passive: Tunnel Vision. Equipped Hero has their daytime vision reduced by 15% but their Spell damage increased by 10%

Tier-4

Tier 4 Neutral Item Token Dota 2

Ceremonial Robe

Ceremonial Robe Dota 2

Passive: Ceremonial Aura. Lowers enemy Status Resistance by 10% and Magic Resistance by 10% in a 1200 unit radius

Crippling Crossbow (New)

Crippling Crossbow  Dota 2

Active: Hobble. Hits an enemy for 75 damage, then slows their movement speed by 80% and reduces their health restoration by 40% for 4 seconds.

  • Slow fades over the duration of the debuff, while the health restoration penalty is constant for the duration.
  • Cast Range: 600.
  • Mana Cost: 75.
  • Cooldown: 12s

Magnifying Monocle (New)

Magnifying Monocle Dota 2

Passive: Keen Eye. Increases Cast Range by 125 and Attack Range by 100 (Melee & Ranged).

  • Taking over 25 damage from a player controlled source or Roshan disables this effect for 3s

Mind Breaker

Mind Breaker Dota 2

Passive: Silence Strike. The next attack silences the hit enemy for 2 seconds.

  • Cooldown: 12s

Ogre Seal Totem

Ogre Seal Totem Dota 2

Active: Ogre Seal Flop. Flop forward like an ogre seal 2 times, dealing 250 damage and slowing enemies in a 275 radius by 100% for 1.5s on each bounce.

  • 400 bounce distance.
  • Mana Cost: 25.
  • Cooldown: 40s

Pyrrhic Cloak (New)

Pyrrhic Cloak Dota 2

Active: Retribution. Mark an enemy unit for 6 seconds. 60% of all damage dealt to the caster is reflected to the marked unit as physical damage.

  • Cast Range: 800.
  • No Mana Cost.
  • Cooldown: 40s

Tier-5

Tier 5 Neutral Item Token Dota 2

Book of the Dead

Book of the Dead Dota 2

Active: Greater Demonic Summoning. Summon 2 demonic warriors and 2 demonic archers that last 75 seconds. The Warrior burns mana every hit, reveals invisible units, and deals magical damage to whoever kills it. The Archer has a basic dispel ability with a slow and a passive movement and attack speed aura.

  • No Mana Cost.
  • Cooldown: 80s

Fallen Sky

Fallen Sky Dota 2

Active: Fallen Sky. Transforms wielder into a meteor that strikes the target 315 radius area after 1s flight. All hit enemy units and are stunned for 1.6s, dealt 150 impact damage and set on fire for 6s, which deals 60 magical damage every 1s.

  • Affects Buildings. Impact damage for buildings is reduced by 50%.
  • Cast Range: 1200.
  • No Mana Cost.
  • Cooldown: 15s

Magic Lamp

Magic Lamp Dota 2

Passive: Rejuvenate. When the wearer's health falls below 20%, they will receive a hard dispel and be healed for 1500 health.

  • Cooldown: 75s

Minotaur Horn

Minotaur Horn Dota 2

Active: Lesser Avatar. Applies a basic dispel. Grants 50% Magic resistance and immunity to pure and reflected damage for 2s.

  • For the duration of the effect, any negative effect from enemy spells has no effect.
  • No Mana Cost.
  • Cooldown: 40s

Pirate Hat (Reworked)

Pirate Hat  Dota 2

Passive: Plunder. Steals 150 gold from enemy heroes that die within 1200 units. If the wearer of the hat is the killer, there is no range limit and an additional 150 gold is stolen

Passive: Buried Treasure. Gold loss on death is reduced by 100%

Spider Legs

Spider Legs Dota 2

Active: Skitter. Grants 20% Movement Speed, 50% Turn Rate Improvement, and Free Pathing for 10 seconds.

  • Walking over trees causes them to be destroyed.
  • No Mana Cost.
  • Cooldown: 20s

Stygian Desolator

Stygian Desolator Dota 2

Passive: Greater Corruption. Your attacks reduce the target's armor by 13 for 7 seconds

Unrelenting Eye (New)

Unrelenting Eye Dota 2

Passive: Relentless. Provides 100% Slow Resistance. This bonus is reduced by 20% for every enemy hero within 300 units

List of Neutral Enchantments

Alert

Alert Dota 2

  • Available at Tiers 1, 2, 3, and 4
  • +10/15/20/25 Attack Speed
  • +0/150/225/300 Bonus Night Vision

Brawny

Brawny Dota 2

  • Available at Tiers 1, 2, 3, and 4
  • +125/175/225/275 Health
  • +0/4/8/12 Health Regeneration

Mystical

Mystical Dota 2

  • Available at Tiers 1, 2, 3, and 4
  • +1/2/3/4 Mana Regeneration
  • +0/10/16/22% Magic Resistance

Quickened

Quickened Dota 2

  • Available at Tiers 1, 2, 3, and 4
  • +15/20/25/30 Movement Speed
  • +0/100/160/220 Mana

Tough

Tough Dota 2

  • Available at Tiers 1, 2, 3, and 4
  • +5/8/11/14 Damage
  • +0/4/7/10 Armor

Vast

Vast Dota 2

  • Available at Tiers 2 and 3
  • +60/90 Attack Range (Melee & Ranged)

Greedy

Greedy Dota 2

  • Available at Tiers 2 and 3
  • +75/100 GPM
  • +200/250 Mana
  • -30/60 Attack Damage

Keen-eyed

Keen-eyed Dota 2

  • Available at Tiers 2 and 3
  • +125/135 Cast Range
  • +1/1.5 Mana Regeneration
  • -15% Maximum Mana

Vampiric

Vampiric Dota 2

  • Available at Tiers 2, 3, and 4
  • +12/16/20% Lifesteal
  • +8/12/16% Spell Lifesteal

Timeless

Timeless Dota 2

  • Available at Tiers 4 and 5
  • +10/15% Debuff Amplification
  • +10/20% Spell Amplification

Titanic

Titanic Dota 2

  • Available at Tiers 4 and 5
  • +15/25% Base Attack Damage
  • +10/15% Status Resistance

Crude

Crude Dota 2

  • Available at Tiers 4 and 5
  • +20/30% Slow Resistance
  • -12/18% Base Attack Time
  • -15% Intelligence

Boundless

Boundless Dota 2

  • Available at Tier 5
  • +150 Attack Range (Melee & Ranged)
  • +350 Cast Range

Evolved

Evolved Dota 2

  • Available at Tier 5
  • +40 Primary Stat

Feverish

Feverish Dota 2

  • Available at Tier 5
  • +15% Cooldown Reduction
  • +15% Mana Cost/Mana Loss Increase

Wise

Wise Dota 2

  • Available at Tier 5
  • +600 Experience per Minute

Audacious

Audacious Dota 2

  • Available at Tier 5
  • +100 Attack Speed
  • +80 Magic Attack Damage
  • +10% Incoming Damage

Fleetfooted

Fleetfooted Dota 2

  • Available at Tier 5
  • +115 Movement Speed

Changes of heroes in patch 7.38 can be found on the official Dota 2 website or in the game client.

As CyberScore previously reported, in Dota 2 released a treasure in honor of the Lunar New Year.

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